All the thinking comes first
Fights play out by themselves. There is nothing to tap during one. Your choices are who you bring, where they stand, and who they go for first.
A demo is coming
Before the Seal Breaks
A tactics auto-battler for PC and phone. You never play the fight. You win it before it starts.
Fights play out by themselves. There is nothing to tap during one. Your choices are who you bring, where they stand, and who they go for first.
Before each run you are shown the enemy. A team that wins one fight can lose the next, so you change your team and try again. When you lose, you can tell why.
Some teams cannot win a given fight, but a team that can always exists. So every hero is worth growing, not just a favourite.
Both sides stand on two rows of four places. You pick your heroes and seat them: tough ones in front, the ones who hit from afar behind. Then the fight runs by itself. The enemy is on top, your team below.
Assassins jump over the enemy front row to reach the back. Who stands where decides who gets hit first.
Your heroes The enemy
There are three races; each race created its faction. Any hero can fight beside any other — a faction is what its heroes are good at together.
Burns enemies down: sets them alight, and every round the whole enemy team takes burn damage.
Outlasts the enemy: heals and regrows, and every round its heroes heal a share of their health.
Cripples the enemy: stuns, slows and marks them, and enemies hit softer — but your own heroes lose some max health.
Tough front-liner: taunts, so enemies attack it first, and hits the enemy front row.
Hard single hits (and crits) on the enemy front row.
Leaps over the enemy front row to strike the back row.
Area damage: hits several enemies at once and can reach either row.
No ads. No loot boxes. No random-pull hero draws. Money can save you time, but it never decides whether you can win a fight.
Planned for Windows, Mac, iPhone and Android. Nothing is released yet, and dates are not promised.
The first playtest showed that a fight was hard to read. The new demo is built so that what you see before a fight is enough to plan a team that wins it.
Unbarred now has its own web address: unbarred.games.
Unbarred: Before the Seal Breaks.
One email when the demo opens, then at most one a month, a few more around the Kickstarter launch. You can unsubscribe at any time.
You get a confirmation email first. You are only added after you click the link in it.
How it is made. I make Unbarred on my own, with an AI helper. The helper writes most of the code for the game and for this website, including the drawings in the game and on this page; I decide what it builds and I test the result. If AI-made pictures or sounds are added to the game later, I will say so here. Nothing in the game is made by AI while you play: fights follow fixed rules.